Halberd beam ftl. I'm wondering how to make these work. Halberd beam ftl

 
I'm wondering how to make these workHalberd beam ftl 111 votes, 50 comments

The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. -25% cooldown. It has a fast charge time, requires only 2 energy and does 1 damage. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Press J to jump to the feed. The Stealth B has several crushing advantages: it starts with a Cloaking unit, and not only that, one that begins already upgraded to level 2. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. I'm wondering how to make these work. The Leto is a weaker, but quicker firing version of the Artemis. glaive. I'm wondering how to make these work. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. On the sector map, there are three groups of sectors: Civilian, Hostile, Nebula. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. Lanius A, almost entire ship depresurizes. Lasers are general-purpose energy weapons. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Sure, they do a lot of damage, but you have to get the shields down first. Hull Beam is a good beam in general. FTL: Faster Than Light > General Discussions > Topic Details. Hard Stealth A, right before last jump of sector 6. There have been lots of threads recently talking about tips. i only had 3 crew. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. LoggedBeams can't do damage if the enemy has their shields up, so in order to use a beam, you need to have a reliable way to drop the enemy's shields. . Augmentations (also known as augments) are items that provide benefits to your ship. One beam. Sure, they do a lot of damage, but you have to get the shields down first. 40. Pike Beam is a very good early weapon but becomes much less useful later in the game. And the Halberd actually kills faster than its bigger brother Glaive. Then, start seriously thinking about getting either a defense drone or cloaking. Double Combat I drones and double halberd beam with flak 1. It may have the same length as the halberd beam and deal three damage instead of two, but it requires half your maximum. Why this exists Because I came up with an awesome pun for a weapon name, hullberd, a mix between the hull and halberd beams, and because the next ship gimmick that I knew I wanted to do would be possibly quite underpowered and I don't want gimmicky/underpowered ships to make up more than half of my ships, I needed to make. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. . I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. Random events are initiated by jumping to another system. Boards. FTL is a roguelike game where you control a spaceship and must jump through space. Anyway just checking on how beam weapons work. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. . (Halberd Beam) 전력 소비. On lower difficulties, he. Lasers are general-purpose energy weapons. Each of these guides is written by a skilled player with a high win rate on Hard difficulty. However, if you fire the beam a little late, by the time the beam reaches the last room the enemy shield has recharged. A Halberd Beam from nowhere, instantly injecting new life into this run. I pull two of my crew members into piloting and vent out the rest of the ship. Also, the beam moves faster, and spreading the damage. Showing 1 - 10 of 10 comments. just got a second Halberd beam first move in sector 2. At the boss I had the burst and small attack weapon you start the game with and an ion charger. just got a second Halberd beam first move in sector 2. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. . FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Fire on small research station. Though it's more power, I much prefer the Halberd Beam. Default Name: The Torus Starting Crew: 3 Engi Starting Reactor: 9 Max Hull:. Modules are weapons that do nothing by. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. Pike/Halberd Beam aimed at as many systems as. momus is also good for similar reasons, but personally id prefer an artemis unless i already have missiles (to use the momus to conserve ammo) golbat Nov 5, 2021 @ 6:34pm. Halberd beam: This one really shreds stuff up. If you are interested, you can find everything in the spreadsheet below, together with the stats. In our case, S is the best characters with D being the worst, and A, B, and C filling the. Sure, they do a lot of damage, but you have to get the shields down first. For the system, see Weapon Control. And later on, a boarding-only strategy can be fun with the Mantis B or Crystal B. Given the slot-limited design of the. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. Every shield bubble reduces beam damage by 1 point. Artemis, Breach II, Ion Honorable mention: Hermes. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. This page relates to the Traveling Merchant. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Swarm Missile Charges 1 shot every 7 seconds for upto 3 1-damage shots. Hacking pairs very well with beams too. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. #15. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games mechanics, not just the. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. DPS is never an absolute figure per weapon in FTL. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. I debated about it for a long time, but spreading out 5 damage across multiple rooms never seemed as good to me as doing 4 damage to the room of my choosing. Cooldown Module [3] . If you use Glaive on level 1 shields, it does 2 damage. Unpopular opinion but I like Ion 2, it’s not as good as some other weapons but it’s really fun. Every beam weapon is way more efficient than the BL2. A Halberd Beam with hacking is more or less enough to win the game with. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. In boarding support there are many ships where you can tag weapons & Medbay in a. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติThe best weapons are of course the holy trio of FTL: Burst Laser II, Flak I, Halberd Beam. The ship basically can't touch me at this point. The Hull Beam is a weak weapon typically. The Halberd Beam is the single best weapon in the game. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. It is crewed by three Zoltans and. BL2 is the best individual weapon as far as power needed vs. Sure, they do a lot of damage, but you have to get the shields down first. Make sure it's something you have acheived, at least once. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). hull and pike beam suck but can be used to decent effect. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Power requirement: 3 power 3. < 1 2 >. FTL: Faster Than Light. Mini Beam. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…24. Posts: 33. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. There are also distress signals that may come from different systems. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Halberd beam, dual laser, breach 2 bomb. FTL isn't a balanced game, some weapons are strictly better than others and overall better in the big picture, Flak1, BL2, Halberd Beam are such weapons while the HL2 is a bad jack-of-all-trades. Charge Laser, Chain Laser, Hull Laser: they all work just fine. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. 요컨대 FTL에서 가장 적은 전력을 소모하는 최종 병기다. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Ships, crew and equipment. Ion while not the best opens up fun options. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. FTL: Faster Than Light. View Mobile Site 74K subscribers in the ftlgame community. Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Sit down Burst II and Flak, you're good but not the king. Double Combat I drones and double halberd beam with flak 1. It can be Halberd + Flak I or II, or flak with Pikes. )Business, Economics, and Finance. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Charge Laser I. Hull, Halber or Glaive beam work best, you can also use mix of burst and hull lasers. 8 tiles diagonally) 5. also, at this point in the game, selling pre-igniter would have prevented me from using a sven maneuver to bring my halberd beam to bear along with bl2, flak I and ion blast with my first volley. ) or with ion setups. That's a myth. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Flak + Chain + beam is a nice flexible setup, where the Chain matches the beam early on, then speeds up to match the flak. Enemies target beams inefficiently, starting the beam in the centre of a room. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. 74K subscribers in the ftlgame community. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. 6 power runs are pretty situational but it still happens. Charge time: 17 seconds 4. Double beams in general is bad idea, unless you have something crazy as secondaries. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Modules are weapons that do nothing by. Fuck. No other weapon in the game does that. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. All laser shots deplete a single shield layer, but some (Heavy. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. halberd beam, on the other hand, is an incredibly useful little beast. So I was doing a Stealth C shieldless run the other day and ended up going all beams with Halberd-Pike-Pike (along with a preigniter lol. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Ion Blast I. Like any projectile weapon, lasers can miss. Wowee. 2) Dual lasers aren't sold or dropped, so it's impossible to have two of them. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). Keep your eye out for blue options which. No boarding or mind control, so point is there are multiple ways to beat it. I would replace the Pike Beam with the far superior Halberd Beam a little later, plus add Long Range Scanners, and that was more or less all I needed. 99-RC5 - Inspired by FTL (5/23/23) (Read 288832 times) wizardcain. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. The Pike. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. ) This is the great advantage of hacking Piloting. If you use Glaive on level 2 shields, it does 1 damage. Halberd beam will cut through one shield. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Most people know about certain weapons that specialize in different areas that make them memorable. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. All laser shots deplete a single shield layer, but some (Heavy or. Good guide for this strat though. Beam length: 80 (1. 충전 시간. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. 72K subscribers in the ftlgame community. Halberd Beam is the best rounded of the beam weapons. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1 bubble to deal 1 dam. If you scare off the Lanius you could probably make use of it. Halberd beam is my favorite weapon. 72K subscribers in the ftlgame community. By Thomas Thomas Last updated 30 Jan 2022. Started my first game as Zoltan cruiser. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Once 2-shield enemies are showing up. The Halberd Beam is the single best weapon in the game. doubled halberd beams aren't effective, they do no damage for meFTL: Faster Than Light. Commented-out description Power Req: 3 A powerful but slow beam that deals 2 damage in a short line with a low chance of breaches. They can only be found as starting weapons on specific player ships or in the Power Efficient Salesman event. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. and if two are halberd beams, there is nothing to fill in the third slot that will consistently take down three levels of shields. I'm wondering how to make these work. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Halberd Beam: scrap cost 65 -> 80. 6. All others will be defeated by a single layer of shields. Halberd Beam 65 scrap, 3 power and 17 seconds is cheap for this kind of damage potential. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. Reply. I've got a pretty strong build on my stealth A cruiser. e. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. Lanius absorbing automated scout. Halberd > Mini > Hull in my personal opinion. You power up your weapons, which quickly gets. Ideal weapon loadout would be BL2, BL2, Halberd, Heavy laser 1. 111 votes, 50 comments. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Enemy ships become more powerful with each new sector, but each type of ship is limited in the systems, weapons, drones, and crew it can have. 05M subscribers Subscribe 148K views 1 year ago FTL on Steam:. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. Room total: 18. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. Charge Ion: The best Ion-weapon in the game. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. Favorite Drone: Combat II Favorite Weapon: Flak II (I’m still not very sure yet) Halberd Beam, {Flak Gun Mk I | Breach Bomb Mk II}, Burst Laser Mk II, Heavy Laser Mk I; Hacking. I suppose with hacking, you don't need anything else. If it is supposed to be the plasma cannon of beams, I supposed I could pump up the damage. It's worth doing this a bunch of times if you want a good shot. . The stun gives it more personality and clever uses. In sector 1 on Easy. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. There have been lots of threads recently talking about tips. One beam. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. . And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. I'm wondering how to make these work. A glaive beam can do 15 for the same power and recharge time, just about. FTL: Faster Than Light Wiki is a FANDOM Games Community. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. One of my best runs was double halberd (and double ion bomb + hacking. (at least)Level 5 engines. The grid layout of the ship prohibits 5 rooms being any closer together. The Halberd beam can remain a mainstay for the rest of the game. Then again, with the way that beams work you'll only be able to hit each important room once, so the bonus damage on systemless rooms would probably make up for most of the difference, even 2 tiers does seem like a big difference. Pike Beam: Takes huge sweeps across enemy hulls. Sure, they do a lot of damage, but you have to get the shields down first. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. The Halberd beam can remain a mainstay for the rest of the game. Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. Crew damage: 30 HP per room tile 7. Stun is underused, and giving a strong stun to an otherwise weak weapon is interesting. While bad for boarding, Zoltan are otherwise exceptional crew member supplying free power. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. They are still very useful and can be deadly in the right hands. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. The biggest issues are the crew and layout (one Zoltan is wasted until another crew is added, and then the shields+weapons+engines corner requires a lot of work to protect vs boarders if the piloting Zoltan is moved to that area). - Mini Beam - you can't even buy this. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. 2. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Like everything in FTL, it depends. Catch me live every weekday from 1. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. Each laser shot temporarily removes a shield layer. RNG in this game is little too much to bear. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. By upgrading weapons to level 5, I could simply replace the Pike Beam with the Halberd Beam, a weapon which would still operate through one shield layer, and which would deal substantially more damage. Damage per room: 2 Power. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. You come across a Lanius ship in the process of absorbing a Rebel automated scout. e. You can do at least 4 damage with the pike beam to practically any ship, but usually you can get 5 or 6 damage. 73K subscribers in the ftlgame community. 74K subscribers in the ftlgame community. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. Comes equipped on Zoltan A 9. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. Fire. The Zoltan Cruiser A design is one of the more terrible ships in the game. Lanius empty beacon. With 2 shields active, it will do 1 damage per room, because 3-2=1. The only non-situational weapon really is Advanced Flak. By Thomas Thomas Last updated 30 Jan 2022. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. And regards to the shop you had, I would probably choose fire beam. Leah will always spawn in S1 Droppoint. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Starts with the Zoltan Supershield Augment. Lanius A, almost entire ship depresurizes. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. Or maybe you did, but you still have to upgrade your weapon system to power it. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. The Leto is a weaker, but quicker firing version of the Artemis. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. It will also tear down supershields at the double speed of other drones, which makes it very useful in the Boss Fight #3. Sure, they do a lot of damage, but you have to get the shields down first. Charge Ion. Shield recharge speed varies from ship to ship. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. #9. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). Shield recharge speed varies from ship to ship. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. There’s also a really useful path you can make with the Halberd Beam (or most other beams for that matter) which will hit the Pilot’s Seat, Shields and Rocket Room all in one go! Very handy to shut the key players downBTW, the Beam Drone II will do 1 damage, but hit a wider area, usually 2, seldom even more rooms, whereas the other drones will usually only damage 1 room, occasionally 2. Halberd Beam. Sure, they do a lot of damage, but you have to get the shields down first. Upgraded cloaking makes this easier. Hull is not as powerful, but can fit right in with your current setup. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. The burst is basically the baseline for weapons, the good all-rounder. One-shot beam setups. FABIO. Each ship starts with. Like everything in FTL, it depends. Even the Defense Drone I goes a long way to keep missiles off your tail. 109 votes, 13 comments. Typically you always want at least two shieldbreakers and one damage by the endgame, which usually comes down to the 'holy trinity' of weapons: Burst Laser 2, Flak 1, Halberd Beam, though you can generalise that to 2 of either Burst 2 or Flak 1, and one of either Pike, Hull or Halberd Beam. But dont discount beams, they are awesome if you have a means of getting shields down and keep them down. The layout is wrong. Kestral is best with 3 burst lasers 2 and 1 halberd beam. I'd probably be hesitant to sell off my weapons to equip a lone Halberd Beam. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. Combine this with its very fast charge time. Can. 'Halberd' Beam; Starting Augments Zoltan Shield; Starting Resources 6 ; 2 ; Slots: 4 Weapons, 2 Drones, 2-tile Teleporter; Last Stand entry text: On the vidscreen appears several Federation and Engi officers, as well as Admiral Tully in the center. Then a friendly battle offered up the surrender reward above, and I was off and rolling from that point. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. It doesn't. 165 votes, 26 comments. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. I'm on Stealth A. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. I can almost always hit 4 rooms including both shields and weapons. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Press your finger on a room and hold. the DSR 1 sniper rifle, which fires 12,7mm (0. It does 1 damage to a ship with 2 shields. Oh heck yeah. Free scrap with resources (Lanius) Friendly ship out of fuel. Sure, they do a lot of damage, but you have to get the shields down first. 12. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. although I believe it to be less effective than hacking with beam weapons such as halberd or a bunch of pew pew lasers, it is still a valid strategy and forgive me for bunching all the ion weapons together but imo. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. 74K subscribers in the ftlgame community. It mostly doesn't matter on what combination of the two I use.